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Ocarina of time map
Ocarina of time map












ocarina of time map

I can't remember where I got it, but I think it was linked in a YouTube video, so just watch literally all of YouTube, and click every link you see until you find it. I use the older version that takes zmaps and zscenes, because that's the only one I could get to work. This is primarily made to work with the Utility of Time, which is a modding tool for OoT that allows you to look at the game and modify it kinda like a game engine (such as unreal or unity). If you want to know why the indoor/outdoor thing is important, there's a page about it on the same site as before, just search for "Finding zmap offsets" or something like up in the top right of that site. Notes: The filename can't have a space in it, you'll want to look at this site ( ) to find the start and end offsets, and the indoor/outdoor thing is because of how the filesystem works, I haven't found a way around that yet. If you don't know how to compile stuff on Windows (I sure didn't), oput the extractor folder on your desktop to make it easier to find, open up a command prompt (Press Windows, then type CMD), type cd Desktop/extractor (or whatever the extractor folder is called), then type the command above. You'll probably want MinGW for this if you're on Windows. I wouldn't use this as "exceptional code to learn from" though, It's probably a really dumb way to go about doing this.Ĭompiling (Mac/Linux) : g++ -o Extract Ĭompiling (Windows) : g++ -o Extract -l ws2_32 This probably won't be too useful to anyone else (I'm using it for an OoT Item Randomiser), but I figured I'd include it anyway incase anyone wanted to learn from it. The extractChest program will also provide a list of every chest the extractor found in the maps listed by map. txt file that contains the start and end offsets for each map, as well as the scene itself. This is a map extractor for Zelda: Ocarina of Time.














Ocarina of time map